George Lucas Educational Foundation
Maker Education

Starting a School Makerspace from Scratch

Successfully launching a school makerspace includes community buy-in, generating a student buzz, finding cheap or free resources, and building maker activities into the curriculum.

July 16, 2015
Photo credit: Kevin Jarrett via flickr (CC BY 2.0)

With the National Week of Making behind us, you might be ready to start a makerspace in your school -- but not know where to start. Will purchasing a costly 3D printer and the latest robotics kit ensure learning and maker success? What are some steps to starting a successful makerspace from scratch?

Step 1: Immerse Yourself in Maker Education

Before you can build your own community of makers, you need to join one! Immerse yourself in makerspaces by joining a summer maker camp like Exploratorium's Tinkering Fundamentals or the virtual Camp Google for cheap and easy STEM ideas, but most importantly: make stuff! Go to the public library or a community makerspace and learn Arduino, coding, etc. Some easy ways into coding are the Hour of Code and Scratch programming. Institute a family maker time at home and make low-tech, STEM-related crafts with little ones, like this balloon-propelled car or this balloon hovercraft.

Step 2: Get Others Involved

Start a steering committee for your makerspace by involving interested teachers and students. Include your committee in purchasing decisions, goal setting, workshop ideas, and even leading makerspace programming. Learn from other schools and students about what they do by reaching out with Skype or Google Hangouts.

If you can, reach out to the community and get parents and community members involved. You'll also engage students if you enlist mentor experts. Start by finding student experts in your school and around your community. Utilize Twitter or Skype in the Classroom to branch out. Our students love connecting with other maker students around the country, as well as maker experts like the inventors of Makey Makey.

Step 3: Purchasing Makerspace Resources

Here are three guidelines:

  1. What purchases will give you the most bang for your buck? Will buying a 3D printer break your budget?
  2. Write grants, ask your PTA for funds, or use crowdsource funding like Donors Choose or GoFundMe. You can sign up for monthly emails about grant opportunities from Mackin.
  3. Ask for old electronics, popsicle sticks, balloons, old car toys, old electronic toys, wire cutters, old telephone wire, old tennis balls, etc. You’ll find lots of great STEM lessons at past Google Maker Camps. Follow STEM accounts and other makerspaces on Instagram, and scour Pinterest for cheap ideas.

Step 4: Building a Community of Makers

Immerse your students in maker supplies. Just as surrounding kids with books motivates them to read, surrounding them with tinkering tools motivates them to create. You don't need a special room for your makerspace. All you need are maker resources, somewhere to store items, and a beginner's knowledge of how to use your resources.

Shelving with bins for storage and girls working at a table
Photo Credit: Colleen Graves

Once I moved our makerspace materials from the back room into an easily accessible area behind our circulation desk and instituted a project shelf, our students started tinkering every day!

Step 5: Hosting Workshops and/or Design Challenges

One of the most important aspects of starting a makerspace is getting the pulse of your community. I have an "iWanna" box on the circulation desk, and the first successful design challenge at Lamar was born from a student idea that ended up there. That student wanted to create catapults, so we ended up throwing down a Catapult Challenge to Diana Rendina's class in Florida, and they in turn challenged us to create games in Scratch and invent controllers with Makey Makey.

Students also love tinkering with Snap Circuits, littleBits, Knex, Lego, Makey Makey, Sphero, and Scratch during our maker mornings (see a resource list here) -- although just owning all of these resources is not going to ensure that making leads to learning. Let kids tinker and play, but eventually, you'll have to guide their learning by creating design challenges.

Design challenges teach problem solving and creative thinking, and they're one of the easiest ways to create a community of makers. Makey Makey co-inventor Jay Silver declares, "Design challenges are so important. . . it introduces time limits, a focused theme, and ends with a show and tell." You can show off student creations by hosting a mini-maker faire, connecting your makers with other students via Skype and Twitter chats, or showcase projects on other social media.

A Tweet with two classroom images
Photo Credit: Colleen Graves

Here are some design challenge ideas that worked for me:

Step 6: Integrating Maker Education Into the Curriculum

While tinkering can lead to learning, remember that makerspace programming can also support classroom curriculum. Here are some ideas for incorporating making in the classroom:

  • littleBits for design solutions:
  • Design thinking for high school social studies
  • What are some goals that you'd like to set for your school makerspace? Have you incorporated any great makerspace lessons in classrooms at your school?

    Share This Story

    • email icon

    Filed Under

    • Maker Education
    • Arts Integration
    • Creativity
    • Curriculum Planning
    • Learning Environments

    Follow Edutopia

    • facebook icon
    • twitter icon
    • instagram icon
    • youtube icon
    • Privacy Policy
    • Terms of Use

    George Lucas Educational Foundation

    Edutopia is a free source of information, inspiration, and practical strategies for learning and teaching in preK-12 education. We are published by the George Lucas Educational Foundation, a nonprofit, nonpartisan organization.
    Edutopia®, the EDU Logo™ and Lucas Education Research Logo® are trademarks or registered trademarks of the George Lucas Educational Foundation in the U.S. and other countries.