Game-Based Learning Brings the History of Civilization to Life

Middle school students learn social studies through Historia, a paper-based simulation game that incorporates a world cultures curriculum aligned to state standards.

February 11, 2014

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Editor’s note: Historia, the game shown in the video, is not currently available. For more information about Historia’s release, visit Histrionix Learning Company.

Historia was designed by classroom teachers for classroom teachers and will be developed in stages through a unique play-based partnership. It will be playable on PC, Mac and interactive white boards.

Eventually, Historia will be loaded with digital curriculum content and formative and summative assessments embedded in the gameplay experience, possibly replacing textbooks in many history classrooms. The game can also give new life to traditional textbooks if teachers want to pair it with a favorite that they're already using. The game will be elastic enough to be used daily for an entire school year, or episodically, starting and stopping at strategic spots. Additionally, teachers can tailor the timeline to fit the scope of their state curriculum, so if your class ends with the Fall of Rome, Historia can end there, too.

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Filed Under

  • Game-Based Learning
  • Curriculum Planning
  • Social Studies/History
  • 6-8 Middle School

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